Post by monkeyking on Jun 16, 2011 15:30:15 GMT -5
I was listening to a podcast last night, do not ask me which one I do not recall, but the discussion turned to Elizabeth in BioShock Infinite and the way she looks. [WARNING SPOILERS – I am going o tell you what I think the end of the story is…just my theory but if you do not want to know stop reading!!!!]
Really, the discussion turned to "Jesus she has huge jugs" and everyone around the table instantly agreed with, "Yeah, it sort of shocked me too" as the general assessment. Then 30 seconds of conversation occurred about how both men and women saying that despite the game being one they would want to show off to friends they would never feel a bit self-conscious showing friends the game with Elizabeth spilling out of her dress like that.
MAN! LOOK AT THOSE MELLONS!!!
Finally, someone said what I think is the best answered for why Ken Levine made here that way.
1) Elizabeth needs to be someone you care about instantly, and without much question. Once she is presented, the player has to become attached to her. Thus, she is pretty and female with big eyes, a diminutive figure, and yet is not a child. Most people are hardwired to care for things that are small with big eyes.
2) You have to drag Elizabeth around. Thus, she MUST hits all your buttons so you will be more willing to drag here around. This attractiveness is about the male gaze for sure, but I think subconsciously people like attractive people and are more trusting of them for longer (So, here comes the spoiler…I mean it!!!)
3) She is a honey trap. This is what made me wake up when someone said that, because it is so obvious too. In most fairy tales who is the BIG BAD? It is generally the person who looks fair, but only because they are UBER bad, right? Elizabeth looks like she does because she is the trap, and she is the twist to the story. They hide her behind big eyes and bigger tits because she is supposed to be bait for the story twist.
I am guessing by the end of the story the real monster is not the huge menacing mechanical Songbird, but rather it is Elizabeth. You were sent to save her (supposedly), but that seem trite in the light of day right? She is shown to be powerful, and even in the early snips she shows she will do what SHE wants. Hardly a damsel in distress in any meaningful way given how powerful she is. Therefore, I say Elizabeth is set up to be the end game plot twist. You will spend half the game seemingly saving her & facilitating her doing nasty things; but in the end, the last choice will be for you to kill her or let Songbird have her. Alternatively, it could be let Songbird have her or let her go knowing she is uber destructive. In effect, you will be give the choice to stop the real monsters or to let her escape.
Beware the girl baring HUGE gifts!
Really, the discussion turned to "Jesus she has huge jugs" and everyone around the table instantly agreed with, "Yeah, it sort of shocked me too" as the general assessment. Then 30 seconds of conversation occurred about how both men and women saying that despite the game being one they would want to show off to friends they would never feel a bit self-conscious showing friends the game with Elizabeth spilling out of her dress like that.
MAN! LOOK AT THOSE MELLONS!!!
Finally, someone said what I think is the best answered for why Ken Levine made here that way.
1) Elizabeth needs to be someone you care about instantly, and without much question. Once she is presented, the player has to become attached to her. Thus, she is pretty and female with big eyes, a diminutive figure, and yet is not a child. Most people are hardwired to care for things that are small with big eyes.
2) You have to drag Elizabeth around. Thus, she MUST hits all your buttons so you will be more willing to drag here around. This attractiveness is about the male gaze for sure, but I think subconsciously people like attractive people and are more trusting of them for longer (So, here comes the spoiler…I mean it!!!)
3) She is a honey trap. This is what made me wake up when someone said that, because it is so obvious too. In most fairy tales who is the BIG BAD? It is generally the person who looks fair, but only because they are UBER bad, right? Elizabeth looks like she does because she is the trap, and she is the twist to the story. They hide her behind big eyes and bigger tits because she is supposed to be bait for the story twist.
I am guessing by the end of the story the real monster is not the huge menacing mechanical Songbird, but rather it is Elizabeth. You were sent to save her (supposedly), but that seem trite in the light of day right? She is shown to be powerful, and even in the early snips she shows she will do what SHE wants. Hardly a damsel in distress in any meaningful way given how powerful she is. Therefore, I say Elizabeth is set up to be the end game plot twist. You will spend half the game seemingly saving her & facilitating her doing nasty things; but in the end, the last choice will be for you to kill her or let Songbird have her. Alternatively, it could be let Songbird have her or let her go knowing she is uber destructive. In effect, you will be give the choice to stop the real monsters or to let her escape.
Beware the girl baring HUGE gifts!